mscroggs.co.uk
mscroggs.co.uk

subscribe

Blog

Gaussian elimination

 2020-01-24 
This is the second post in a series of posts about matrix methods.
We want to solve \(\mathbf{A}\mathbf{x}=\mathbf{b}\), where \(\mathbf{A}\) is a (known) matrix, \(\mathbf{b}\) is a (known) vector, and \(\mathbf{x}\) is an unknown vector.
This matrix system can be thought of as a way of representing simultaneous equations. For example, the following matrix problem and system of simultaneous equations are equivalent.
\begin{align*} \begin{pmatrix}2&1\\3&1\end{pmatrix}\mathbf{x}&=\begin{pmatrix}3\\4\end{pmatrix} &&\quad&& \begin{array}{r} 2x+2y=3&\\ 3x+2y=4& \end{array} \end{align*}
The simultaneous equations here would usually be solved by adding or subtracting the equations together. In this example, subtracting the first equation from the second gives \(x=1\). From there, it is not hard to find that \(y=\frac12\).
One approach to solving \(\mathbf{A}\mathbf{x}=\mathbf{b}\) is to find the inverse matrix \(\mathbf{A}^{-1}\), and use \(\mathbf{x}=\mathbf{A}^{-1}\mathbf{b}\). In this post, we use Gaussian elimination—a method that closely resembles the simultaneous equation method—to find \(\mathbf{A}^{-1}\).

Gaussian elimination

As an example, we will use Gaussian elimination to find the inverse of the matrix
$$\begin{pmatrix} 1&-2&4\\ -2&3&-2\\ -2&2&2 \end{pmatrix}.$$
First, write the matrix with an identity matrix next to it.
$$\left(\begin{array}{ccc|ccc} 1&-2&4&1&0&0\\ -2&3&-2&0&1&0\\ -2&2&2&0&0&1 \end{array}\right)$$
Our aim is then to use row operations to change the matrix on the left of the vertical line into the identity matrix, as the matrix on the right will then be the inverse. We are allowed to use two row operations: we can multiply a row by a scalar; or we can add a multiple of a row to another row. These operations closely resemble the steps used to solve simultaneous equations.
We will get the matrix to the left of the vertical line to be the identity in a systematic manner: our first aim is to get the first column to read 1, 0, 0. We already have the 1; to get the 0s, add 2 times the first row to both the second and third rows.
$$\left(\begin{array}{ccc|ccc} 1&-2&4&1&0&0\\ 0&-1&6&2&1&0\\ 0&-2&10&2&0&1 \end{array}\right)$$
Our next aim is to get the second column to read 0, 1, 0. To get the 1, we multiply the second row by -1.
$$\left(\begin{array}{ccc|ccc} 1&-2&4&1&0&0\\ 0&1&-6&-2&-1&0\\ 0&-2&10&2&0&1 \end{array}\right)$$
To get the 0s, we add 2 times the second row to both the first and third rows.
$$\left(\begin{array}{ccc|ccc} 1&0&-8&-3&-2&0\\ 0&1&-6&-2&-1&0\\ 0&0&-2&-2&-2&1 \end{array}\right)$$
Our final aim is to get the third column to read 0, 0, 1. To get the 1, we multiply the third row by -½.
$$\left(\begin{array}{ccc|ccc} 1&0&-8&-3&-2&0\\ 0&1&-6&-2&-1&0\\ 0&0&1&1&1&-\tfrac{1}{2} \end{array}\right)$$
To get the 0s, we add 8 and 6 times the third row to the first and second rows (respectively).
$$\left(\begin{array}{ccc|ccc} 1&0&0&5&6&-4\\ 0&1&0&4&5&-3\\ 0&0&1&1&1&-\tfrac{1}{2} \end{array}\right)$$
We have the identity on the left of the vertical bar, so we can conclude that
$$\begin{pmatrix} 1&-2&4\\ -2&3&-2\\ -2&2&2 \end{pmatrix}^{-1} = \begin{pmatrix} 5&6&-4\\ 4&5&-3\\ 1&1&-\tfrac{1}{2} \end{pmatrix}.$$

How many operations

This method can be used on matrices of any size. We can imagine doing this with an \(n\times n\) matrix and look at how many operations the method will require, as this will give us an idea of how long this method would take for very large matrices. Here, we count each use of \(+\), \(-\), \(\times\) and \(\div\) as a (floating point) operation (often called a flop).
Let's think about what needs to be done to get the \(i\)th column of the matrix equal to 0, ..., 0, 1, 0, ..., 0.
First, we need to divide everything in the \(i\)th row by the value in the \(i\)th row and \(i\)th column. The first \(i-1\) entries in the column will already be 0s though, so there is no need to divide these. This leaves \(n-(i-1)\) entries that need to be divided, so this step takes \(n-(i-1)\), or \(n+1-i\) operations.
Next, for each other row (let's call this the \(j\)th row), we add or subtract a multiple of the \(i\)th row from the \(j\)th row. (Again the first \(i-1\) entries can be ignored as they are 0.) Multiplying the \(i\)th row takes \(n+1-i\) operations, then adding/subtracting takes another \(n+1-i\) operations. This needs to be done for \(n-1\) rows, so takes a total of \(2(n-1)(n+1-i)\) operations.
After these two steps, we have finished with the \(i\)th column, in a total of \((2n-1)(n+1-i)\) operations.
We have to do this for each \(i\) from 1 to \(n\), so the total number of operations to complete Gaussian elimination is
$$ (2n-1)(n+1-1) + (2n-1)(n+1-2) +...+ (2n-1)(n+1-n) $$
This simplifies to $$\tfrac12n(2n-1)(n+1)$$ or $$n^3+\tfrac12n^2-\tfrac12n.$$
The highest power of \(n\) is \(n^3\), so we say that this algorithm is an order \(n^3\) algorithm, often written \(\mathcal{O}(n^3)\). We focus on the highest power of \(n\) as if \(n\) is very large, \(n^3\) will be by far the largest number in the expression, so gives us an idea of how fast/slow this algorithm will be for large matrices.
\(n^3\) is not a bad start—it's far better than \(n^4\), \(n^5\), or \(2^n\)—but there are methods out there that will take less than \(n^3\) operations. We'll see some of these later in this series.
Previous post in series
This is the second post in a series of posts about matrix methods.
Next post in series
×1      ×1      ×1      ×2      ×1
(Click on one of these icons to react to this blog post)

You might also enjoy...

Comments

Comments in green were written by me. Comments in blue were not written by me.
 Add a Comment 


I will only use your email address to reply to your comment (if a reply is needed).

Allowed HTML tags: <br> <a> <small> <b> <i> <s> <sup> <sub> <u> <spoiler> <ul> <ol> <li> <logo>
To prove you are not a spam bot, please type "htdiw" backwards in the box below (case sensitive):

Archive

Show me a random blog post
 2026 

May 2026

World Cup stickers 2026

Apr 2026

A new puzzle every day
Mixing Wordle with other games

Feb 2026

Christmas (2025) is over
 2025 

Dec 2025

Christmas card 2025

Nov 2025

Christmas (2025) is coming!

Sep 2025

The partridge puzzle

Aug 2025

TMiP 2025 puzzle hunt

Jun 2025

A nonogram alphabet

Mar 2025

How to write a crossnumber

Jan 2025

Christmas (2024) is over
Friendly squares
 2024 

Dec 2024

A regular expression Christmas puzzle
Christmas card 2024

Nov 2024

Christmas (2024) is coming!

Feb 2024

Zines, pt. 2

Jan 2024

Christmas (2023) is over
 2023 
▼ show ▼
 2022 
▼ show ▼
 2021 
▼ show ▼
 2020 
▼ show ▼
 2019 
▼ show ▼
 2018 
▼ show ▼
 2017 
▼ show ▼
 2016 
▼ show ▼
 2015 
▼ show ▼
 2014 
▼ show ▼
 2013 
▼ show ▼
 2012 
▼ show ▼

Tags

approximation talking maths in public live stream coins puzzles inline code advent calendar palindromes standard deviation bluesky wool python javascript latex ternary pythagoras gather town gerry anderson manchester ucl reddit speed newcastle folding paper php stickers draughts london underground estimation triangles european cup mathsteroids hannah fry recursion quadrilaterals christmas card pi royal baby pi approximation day dragon curves databet light flexagons hexapawn numbers mean fonts rhombicuboctahedron binary countdown folding tube maps boundary element methods asteroids guest posts sorting anscombe's quartet pac-man books error bars sound crossnumber football craft fractals platonic solids logo a gamut of games matt parker numerical analysis bots signorini conditions logic raspberry pi frobel golden spiral manchester science festival programming misleading statistics the aperiodical datasaurus dozen dates finite element method royal institution phd bubble bobble data polynomials hyperbolic surfaces bempp pokémon stirling numbers coventry runge's phenomenon kings game show probability regular expressions accuracy chalkdust magazine tmip graph theory tennis turtles arithmetic braiding graphs world cup realhats trigonometry people maths dinosaurs geogebra arrangement puzzles gaussian elimination nonograms golden ratio thirteen menace dataset matrix of cofactors captain scarlet data visualisation map projections warwick final fantasy wave scattering cambridge pascal's triangle weak imposition matrix multiplication matrices alphabets edinburgh games oeis pokémon wordle pizza cutting fence posts radio 4 harriss spiral sport rust kenilworth 24 hour maths convergence cross stitch youtube london probability squares interpolation mathsjam friendly squares crossnumbers logs zines correlation simultaneous equations plastic ratio crosswords chebyshev martin gardner mathslogicbot errors geometry game of life chess christmas matrix of minors video games machine learning computational complexity preconditioning reuleaux polygons news big internet math-off inverse matrices go noughts and crosses partridge puzzle statistics nine men's morris rugby determinants wordle propositional calculus curvature sobolev spaces national lottery weather station exponential growth electromagnetic field hats bodmas tetris crochet finite group

Archive

Show me a random blog post
▼ show ▼
© Matthew Scroggs 2012–2026